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The Ever-shifting Tower of Doom (Abandoned)

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Devlog

  • OOPS GAME DEAD
    April 09, 2024 by DionOfSpice
    Hey! Big news: this game stinks and it's beyond repair! Long story short: This project started as an attempt to create a first-person experience for the Game Boy. It seemed to work fine at first but n... Continue reading
  • Version 0.3.1
    December 09, 2023 by DionOfSpice
    CHANGELOG: * A message about receiving an item now displays correctly. * Weapons no longer heal enemies after dealing negative damage. * Nerfed the battle axe. * Updated cleric's stats. * Changed star... Continue reading
  • Version 0.3.0
    December 02, 2023 by DionOfSpice
    1
    NEW STUFF: There are now 8 floors. Bigger floors after level 3. More enemies per floor. More Items. Classes' stats and some items have been rebalanced. There are now 3 types of enemies (1 uses placeho... Continue reading
  • Status Effects And Magic
    March 04, 2023 by DionOfSpice
    NEW STUFF: Added Help Screen with game mechanics explanations (very much a wip, and will be expanded and rewritten as more mechanics are added). Fully implemented 3 status effects (stun, burn, and poi... Continue reading
  • Teeny Tiny First Update
    February 20, 2023 by DionOfSpice
    This is just a small update fixing minor graphical glitches and adding a couple of new things. NEW STUFF: Redrew dungeon walls to make them look more interesting. The POV window now alternates color p... Continue reading
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